Hey everyone, quick question about chasing the hyper realism in 3D product. We've got our own way of doing it, but I'm wondering if we're on the right track.
Basically, the first 3D artist always seems to miss something small, so we always have to have a second set of eyes, or even a few more, jump in to catch the mistakes. I can still spot tiny differences after correcting them.
So, is that how y'all handle these kinds of projects? And seriously, how accurate can you get? Does it really have to be 100% accurate? Is that even the expectation? Just curious if we're doing it "right."
Basically, the first 3D artist always seems to miss something small, so we always have to have a second set of eyes, or even a few more, jump in to catch the mistakes. I can still spot tiny differences after correcting them.
So, is that how y'all handle these kinds of projects? And seriously, how accurate can you get? Does it really have to be 100% accurate? Is that even the expectation? Just curious if we're doing it "right."