WigglyWorm
Member
- Joined
- May 14, 2025
- Messages
- 5
My roomate is the in house 3D/render guy at an architecture firm, and dabble in planning now and then too (he's fresh out of uni but been working there full time for three years).
We're mostly stuck in Lumion land, which feels like it's tying our hands creatively. That's why he prefers to learn proper rendering using 3ds Max, Rhino, and FStorm.
There's a whole smorgasbord of programs out there for archviz, like Substance, Marvelous Designer, Daz3D, you name it.
Experienced people here, please tell me which of these do you actually roll up your sleeves and use?
Is Substance a must have for materials? Do you really need Marvelous Designer for those realistic drapes and fabrics? Are you rolling your own 3D people with Daz3D?
My game plan is to really nail down composition, mood, and realism, while also getting to grips with FStorm, V-Ray, and Corona and their workflows.
I'm want to build a knockout portfolio of work that I actually find interesting and high quality. Any words of wisdom would be a real lifesaver!
We're mostly stuck in Lumion land, which feels like it's tying our hands creatively. That's why he prefers to learn proper rendering using 3ds Max, Rhino, and FStorm.
There's a whole smorgasbord of programs out there for archviz, like Substance, Marvelous Designer, Daz3D, you name it.
Experienced people here, please tell me which of these do you actually roll up your sleeves and use?
Is Substance a must have for materials? Do you really need Marvelous Designer for those realistic drapes and fabrics? Are you rolling your own 3D people with Daz3D?
My game plan is to really nail down composition, mood, and realism, while also getting to grips with FStorm, V-Ray, and Corona and their workflows.
I'm want to build a knockout portfolio of work that I actually find interesting and high quality. Any words of wisdom would be a real lifesaver!